//TextDraw developed using Zamaroht's in-game TextDraw system
 
//On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
 
//In OnGameModeInit or any other place, we procced to create our textdraw:
Textdraw0 = TextDrawCreate(555.000000,2.000000,"Los Santos");
Textdraw1 = TextDrawCreate(551.000000,10.000000,"MAFIA");
Textdraw2 = TextDrawCreate(553.000000,19.000000,"Roleplay");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawAlignment(Textdraw2,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawFont(Textdraw0,0);
TextDrawLetterSize(Textdraw0,0.299999,1.100000);
TextDrawFont(Textdraw1,0);
TextDrawLetterSize(Textdraw1,0.399999,1.000000);
TextDrawFont(Textdraw2,3);
TextDrawLetterSize(Textdraw2,0.299999,0.799999);
TextDrawColor(Textdraw0,0xffff0066);
TextDrawColor(Textdraw1,0xff0000cc);
TextDrawColor(Textdraw2,0xffffff33);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,10);
TextDrawSetShadow(Textdraw2,1);
 
//You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
//TextDrawDestroy functions to show, hide, and destroy the textdraw.
 
 
